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    Class DistanceInterestManagementCustomRange

    Inheritance
    Object
    NetworkBehaviour
    DistanceInterestManagementCustomRange
    Inherited Members
    NetworkBehaviour.syncMode
    NetworkBehaviour.syncInterval
    NetworkBehaviour.isServer
    NetworkBehaviour.isClient
    NetworkBehaviour.isLocalPlayer
    NetworkBehaviour.isServerOnly
    NetworkBehaviour.isClientOnly
    NetworkBehaviour.hasAuthority
    NetworkBehaviour.netId
    NetworkBehaviour.connectionToServer
    NetworkBehaviour.connectionToClient
    NetworkBehaviour.syncObjects
    NetworkBehaviour.netIdentity
    NetworkBehaviour.ComponentIndex
    NetworkBehaviour.syncVarDirtyBits
    NetworkBehaviour.GetSyncVarHookGuard(UInt64)
    NetworkBehaviour.SetSyncVarHookGuard(UInt64, Boolean)
    NetworkBehaviour.SetSyncVarDirtyBit(UInt64)
    NetworkBehaviour.IsDirty()
    NetworkBehaviour.ClearAllDirtyBits()
    NetworkBehaviour.InitSyncObject(SyncObject)
    NetworkBehaviour.SendCommandInternal(String, NetworkWriter, Int32, Boolean)
    NetworkBehaviour.SendRPCInternal(String, NetworkWriter, Int32, Boolean)
    NetworkBehaviour.SendTargetRPCInternal(NetworkConnection, String, NetworkWriter, Int32)
    NetworkBehaviour.GeneratedSyncVarSetter<T>(T, T, UInt64, Action<T, T>)
    NetworkBehaviour.GeneratedSyncVarSetter_GameObject(GameObject, GameObject, UInt64, Action<GameObject, GameObject>, UInt32)
    NetworkBehaviour.GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity, NetworkIdentity, UInt64, Action<NetworkIdentity, NetworkIdentity>, UInt32)
    NetworkBehaviour.GeneratedSyncVarSetter_NetworkBehaviour<T>(T, T, UInt64, Action<T, T>, NetworkBehaviour.NetworkBehaviourSyncVar)
    NetworkBehaviour.SyncVarGameObjectEqual(GameObject, UInt32)
    NetworkBehaviour.SetSyncVarGameObject(GameObject, GameObject, UInt64, UInt32)
    NetworkBehaviour.GetSyncVarGameObject(UInt32, GameObject)
    NetworkBehaviour.SyncVarNetworkIdentityEqual(NetworkIdentity, UInt32)
    NetworkBehaviour.GeneratedSyncVarDeserialize<T>(T, Action<T, T>, T)
    NetworkBehaviour.GeneratedSyncVarDeserialize_GameObject(GameObject, Action<GameObject, GameObject>, NetworkReader, UInt32)
    NetworkBehaviour.GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity, Action<NetworkIdentity, NetworkIdentity>, NetworkReader, UInt32)
    NetworkBehaviour.GeneratedSyncVarDeserialize_NetworkBehaviour<T>(T, Action<T, T>, NetworkReader, NetworkBehaviour.NetworkBehaviourSyncVar)
    NetworkBehaviour.SetSyncVarNetworkIdentity(NetworkIdentity, NetworkIdentity, UInt64, UInt32)
    NetworkBehaviour.GetSyncVarNetworkIdentity(UInt32, NetworkIdentity)
    NetworkBehaviour.SyncVarNetworkBehaviourEqual<T>(T, NetworkBehaviour.NetworkBehaviourSyncVar)
    NetworkBehaviour.SetSyncVarNetworkBehaviour<T>(T, T, UInt64, NetworkBehaviour.NetworkBehaviourSyncVar)
    NetworkBehaviour.GetSyncVarNetworkBehaviour<T>(NetworkBehaviour.NetworkBehaviourSyncVar, T)
    NetworkBehaviour.SyncVarEqual<T>(T, T)
    NetworkBehaviour.SetSyncVar<T>(T, T, UInt64)
    NetworkBehaviour.OnSerialize(NetworkWriter, Boolean)
    NetworkBehaviour.OnDeserialize(NetworkReader, Boolean)
    NetworkBehaviour.SerializeSyncVars(NetworkWriter, Boolean)
    NetworkBehaviour.DeserializeSyncVars(NetworkReader, Boolean)
    NetworkBehaviour.SerializeObjectsAll(NetworkWriter)
    NetworkBehaviour.SerializeObjectsDelta(NetworkWriter)
    NetworkBehaviour.OnStartServer()
    NetworkBehaviour.OnStopServer()
    NetworkBehaviour.OnStartClient()
    NetworkBehaviour.OnStopClient()
    NetworkBehaviour.OnStartLocalPlayer()
    NetworkBehaviour.OnStopLocalPlayer()
    NetworkBehaviour.OnStartAuthority()
    NetworkBehaviour.OnStopAuthority()
    Namespace: Mirror
    Assembly: doc.dll
    Syntax
    public class DistanceInterestManagementCustomRange : NetworkBehaviour

    Fields

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    visRange

    Declaration
    public int visRange
    Field Value
    Type Description
    Int32
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