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    Class NetworkConnectionToServer

    Inheritance
    Object
    NetworkConnection
    NetworkConnectionToServer
    LocalConnectionToServer
    Inherited Members
    NetworkConnection.LocalConnectionId
    NetworkConnection.observing
    NetworkConnection.connectionId
    NetworkConnection.isAuthenticated
    NetworkConnection.authenticationData
    NetworkConnection.isReady
    NetworkConnection.lastMessageTime
    NetworkConnection.identity
    NetworkConnection.clientOwnedObjects
    NetworkConnection.batches
    NetworkConnection.remoteTimeStamp
    NetworkConnection.GetBatchForChannelId(Int32)
    NetworkConnection.ValidatePacketSize(ArraySegment<Byte>, Int32)
    NetworkConnection.Send<T>(T, Int32)
    NetworkConnection.ToString()
    Namespace: Mirror
    Assembly: doc.dll
    Syntax
    public class NetworkConnectionToServer : NetworkConnection

    Properties

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    address

    Declaration
    public override string address { get; }
    Property Value
    Type Description
    String
    Overrides
    NetworkConnection.address

    Methods

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    Disconnect()

    Disconnects this connection.

    Declaration
    public override void Disconnect()
    Overrides
    NetworkConnection.Disconnect()
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    SendToTransport(ArraySegment<Byte>, Int32)

    Declaration
    protected override void SendToTransport(ArraySegment<byte> segment, int channelId = null)
    Parameters
    Type Name Description
    ArraySegment<Byte> segment
    Int32 channelId
    Overrides
    NetworkConnection.SendToTransport(ArraySegment<Byte>, Int32)
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