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    Class NetworkTransform

    Inheritance
    Object
    NetworkBehaviour
    NetworkTransformBase
    NetworkTransform
    Inherited Members
    NetworkTransformBase.clientAuthority
    NetworkTransformBase.IsClientWithAuthority
    NetworkTransformBase.sendInterval
    NetworkTransformBase.syncPosition
    NetworkTransformBase.syncRotation
    NetworkTransformBase.syncScale
    NetworkTransformBase.interpolatePosition
    NetworkTransformBase.interpolateRotation
    NetworkTransformBase.interpolateScale
    NetworkTransformBase.bufferTimeMultiplier
    NetworkTransformBase.bufferTime
    NetworkTransformBase.bufferSizeLimit
    NetworkTransformBase.catchupThreshold
    NetworkTransformBase.catchupMultiplier
    NetworkTransformBase.onlySyncOnChange
    NetworkTransformBase.bufferResetMultiplier
    NetworkTransformBase.positionSensitivity
    NetworkTransformBase.rotationSensitivity
    NetworkTransformBase.scaleSensitivity
    NetworkTransformBase.positionChanged
    NetworkTransformBase.rotationChanged
    NetworkTransformBase.scaleChanged
    NetworkTransformBase.lastSnapshot
    NetworkTransformBase.cachedSnapshotComparison
    NetworkTransformBase.hasSentUnchangedPosition
    NetworkTransformBase.showGizmos
    NetworkTransformBase.showOverlay
    NetworkTransformBase.overlayColor
    NetworkTransformBase.ConstructSnapshot()
    NetworkTransformBase.ApplySnapshot(NTSnapshot, NTSnapshot, NTSnapshot)
    NetworkTransformBase.CompareSnapshots(NTSnapshot)
    NetworkTransformBase.OnClientToServerSync(Nullable<Vector3>, Nullable<Quaternion>, Nullable<Vector3>)
    NetworkTransformBase.OnServerToClientSync(Nullable<Vector3>, Nullable<Quaternion>, Nullable<Vector3>)
    NetworkTransformBase.OnTeleport(Vector3)
    NetworkTransformBase.OnTeleport(Vector3, Quaternion)
    NetworkTransformBase.RpcTeleport(Vector3)
    NetworkTransformBase.RpcTeleport(Vector3, Quaternion)
    NetworkTransformBase.CmdTeleport(Vector3)
    NetworkTransformBase.CmdTeleport(Vector3, Quaternion)
    NetworkTransformBase.Reset()
    NetworkTransformBase.OnDisable()
    NetworkTransformBase.OnEnable()
    NetworkTransformBase.OnValidate()
    NetworkTransformBase.OnSerialize(NetworkWriter, Boolean)
    NetworkTransformBase.OnDeserialize(NetworkReader, Boolean)
    NetworkBehaviour.syncMode
    NetworkBehaviour.syncInterval
    NetworkBehaviour.isServer
    NetworkBehaviour.isClient
    NetworkBehaviour.isLocalPlayer
    NetworkBehaviour.isServerOnly
    NetworkBehaviour.isClientOnly
    NetworkBehaviour.hasAuthority
    NetworkBehaviour.netId
    NetworkBehaviour.connectionToServer
    NetworkBehaviour.connectionToClient
    NetworkBehaviour.syncObjects
    NetworkBehaviour.netIdentity
    NetworkBehaviour.ComponentIndex
    NetworkBehaviour.syncVarDirtyBits
    NetworkBehaviour.GetSyncVarHookGuard(UInt64)
    NetworkBehaviour.SetSyncVarHookGuard(UInt64, Boolean)
    NetworkBehaviour.SetSyncVarDirtyBit(UInt64)
    NetworkBehaviour.IsDirty()
    NetworkBehaviour.ClearAllDirtyBits()
    NetworkBehaviour.InitSyncObject(SyncObject)
    NetworkBehaviour.SendCommandInternal(String, NetworkWriter, Int32, Boolean)
    NetworkBehaviour.SendRPCInternal(String, NetworkWriter, Int32, Boolean)
    NetworkBehaviour.SendTargetRPCInternal(NetworkConnection, String, NetworkWriter, Int32)
    NetworkBehaviour.GeneratedSyncVarSetter<T>(T, T, UInt64, Action<T, T>)
    NetworkBehaviour.GeneratedSyncVarSetter_GameObject(GameObject, GameObject, UInt64, Action<GameObject, GameObject>, UInt32)
    NetworkBehaviour.GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity, NetworkIdentity, UInt64, Action<NetworkIdentity, NetworkIdentity>, UInt32)
    NetworkBehaviour.GeneratedSyncVarSetter_NetworkBehaviour<T>(T, T, UInt64, Action<T, T>, NetworkBehaviour.NetworkBehaviourSyncVar)
    NetworkBehaviour.SyncVarGameObjectEqual(GameObject, UInt32)
    NetworkBehaviour.SetSyncVarGameObject(GameObject, GameObject, UInt64, UInt32)
    NetworkBehaviour.GetSyncVarGameObject(UInt32, GameObject)
    NetworkBehaviour.SyncVarNetworkIdentityEqual(NetworkIdentity, UInt32)
    NetworkBehaviour.GeneratedSyncVarDeserialize<T>(T, Action<T, T>, T)
    NetworkBehaviour.GeneratedSyncVarDeserialize_GameObject(GameObject, Action<GameObject, GameObject>, NetworkReader, UInt32)
    NetworkBehaviour.GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity, Action<NetworkIdentity, NetworkIdentity>, NetworkReader, UInt32)
    NetworkBehaviour.GeneratedSyncVarDeserialize_NetworkBehaviour<T>(T, Action<T, T>, NetworkReader, NetworkBehaviour.NetworkBehaviourSyncVar)
    NetworkBehaviour.SetSyncVarNetworkIdentity(NetworkIdentity, NetworkIdentity, UInt64, UInt32)
    NetworkBehaviour.GetSyncVarNetworkIdentity(UInt32, NetworkIdentity)
    NetworkBehaviour.SyncVarNetworkBehaviourEqual<T>(T, NetworkBehaviour.NetworkBehaviourSyncVar)
    NetworkBehaviour.SetSyncVarNetworkBehaviour<T>(T, T, UInt64, NetworkBehaviour.NetworkBehaviourSyncVar)
    NetworkBehaviour.GetSyncVarNetworkBehaviour<T>(NetworkBehaviour.NetworkBehaviourSyncVar, T)
    NetworkBehaviour.SyncVarEqual<T>(T, T)
    NetworkBehaviour.SetSyncVar<T>(T, T, UInt64)
    NetworkBehaviour.SerializeSyncVars(NetworkWriter, Boolean)
    NetworkBehaviour.DeserializeSyncVars(NetworkReader, Boolean)
    NetworkBehaviour.SerializeObjectsAll(NetworkWriter)
    NetworkBehaviour.SerializeObjectsDelta(NetworkWriter)
    NetworkBehaviour.OnStartServer()
    NetworkBehaviour.OnStopServer()
    NetworkBehaviour.OnStartClient()
    NetworkBehaviour.OnStopClient()
    NetworkBehaviour.OnStartLocalPlayer()
    NetworkBehaviour.OnStopLocalPlayer()
    NetworkBehaviour.OnStartAuthority()
    NetworkBehaviour.OnStopAuthority()
    Namespace: Mirror
    Assembly: doc.dll
    Syntax
    public class NetworkTransform : NetworkTransformBase

    Properties

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    targetComponent

    Declaration
    protected override Transform targetComponent { get; }
    Property Value
    Type Description
    Transform
    Overrides
    NetworkTransformBase.targetComponent
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