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    Class SyncVarGameObject

    Inheritance
    Object
    SyncObject
    SyncVar<UInt32>
    SyncVarGameObject
    Implements
    IEquatable<UInt32>
    Inherited Members
    SyncVar<UInt32>.ClearChanges()
    SyncVar<UInt32>.Reset()
    SyncVar<UInt32>.OnSerializeAll(NetworkWriter)
    SyncVar<UInt32>.OnSerializeDelta(NetworkWriter)
    SyncVar<UInt32>.OnDeserializeAll(NetworkReader)
    SyncVar<UInt32>.OnDeserializeDelta(NetworkReader)
    SyncVar<UInt32>.Equals(UInt32)
    SyncVar<UInt32>.ToString()
    SyncObject.OnDirty
    SyncObject.IsRecording
    Namespace: Mirror
    Assembly: doc.dll
    Syntax
    public class SyncVarGameObject : SyncVar<uint>

    Constructors

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    SyncVarGameObject(GameObject)

    Declaration
    public SyncVarGameObject(GameObject value = null)
    Parameters
    Type Name Description
    GameObject value

    Properties

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    Value

    Declaration
    public GameObject Value { get; set; }
    Property Value
    Type Description
    GameObject

    Methods

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    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj
    Returns
    Type Description
    Boolean
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    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
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    InvokeCallback(UInt32, UInt32)

    Declaration
    protected override void InvokeCallback(uint oldValue, uint newValue)
    Parameters
    Type Name Description
    UInt32 oldValue
    UInt32 newValue
    Overrides
    Mirror.SyncVar<System.UInt32>.InvokeCallback(System.UInt32, System.UInt32)

    Events

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    Callback

    Declaration
    public event Action<GameObject, GameObject> Callback
    Event Type
    Type Description
    Action<GameObject, GameObject>

    Operators

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    Equality(GameObject, SyncVarGameObject)

    Declaration
    public static bool operator ==(GameObject a, SyncVarGameObject b)
    Parameters
    Type Name Description
    GameObject a
    SyncVarGameObject b
    Returns
    Type Description
    Boolean
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    Equality(SyncVarGameObject, GameObject)

    Declaration
    public static bool operator ==(SyncVarGameObject a, GameObject b)
    Parameters
    Type Name Description
    SyncVarGameObject a
    GameObject b
    Returns
    Type Description
    Boolean
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    Equality(SyncVarGameObject, SyncVarGameObject)

    Declaration
    public static bool operator ==(SyncVarGameObject a, SyncVarGameObject b)
    Parameters
    Type Name Description
    SyncVarGameObject a
    SyncVarGameObject b
    Returns
    Type Description
    Boolean
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    Implicit(GameObject to SyncVarGameObject)

    Declaration
    public static implicit operator SyncVarGameObject(GameObject value)
    Parameters
    Type Name Description
    GameObject value
    Returns
    Type Description
    SyncVarGameObject
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    Implicit(SyncVarGameObject to GameObject)

    Declaration
    public static implicit operator GameObject(SyncVarGameObject field)
    Parameters
    Type Name Description
    SyncVarGameObject field
    Returns
    Type Description
    GameObject
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    Inequality(GameObject, SyncVarGameObject)

    Declaration
    public static bool operator !=(GameObject a, SyncVarGameObject b)
    Parameters
    Type Name Description
    GameObject a
    SyncVarGameObject b
    Returns
    Type Description
    Boolean
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    Inequality(SyncVarGameObject, GameObject)

    Declaration
    public static bool operator !=(SyncVarGameObject a, GameObject b)
    Parameters
    Type Name Description
    SyncVarGameObject a
    GameObject b
    Returns
    Type Description
    Boolean
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    Inequality(SyncVarGameObject, SyncVarGameObject)

    Declaration
    public static bool operator !=(SyncVarGameObject a, SyncVarGameObject b)
    Parameters
    Type Name Description
    SyncVarGameObject a
    SyncVarGameObject b
    Returns
    Type Description
    Boolean

    Implements

    IEquatable<>
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