Mirror is a high level Networking Library that can use several different low level transports. To use a transport, simply add it as component to the NetworkManager and drag it into the NetworkManager's Transport field.
- TCP - Telepathy
Simple, message based, MMO Scale TCP networking in C#. And no magic.
- UDP - Ignorance
Ignorance implements a reliable and unreliable sequenced UDP transport based on ENet.
- UDP - LiteNetLib4Mirror
LiteNetLib4Mirror implements a UDP transport based on LiteNetLib with Network Discovery and uPnP included.
- WebGL - WebSockets
WebSockets transport layer for Mirror that target WebGL clients, without relying on Unity's stodgy old LLAPI.
- Steam - Fizzy
A complete rebuild utilising Async (Previously SteamNetNetworkTransport) of a Steam P2P network transport layer.
- Multiplexer - Multiplexer
Multiplexer is a bridging transport to allow a server to handle clients on different transports concurrnently, for example desktop clients using Telepathy together with WebGL clients using Websockets.